Olu
Olu Launch Trailer
Press feed: rbgames.tumblr.com
Status: Released on Xbox LIVE Indie Games
Release Date: April 2010
Team: Daniel Frandsen, Jesse Thompson, Gordon van Gent
Platform: Microsoft Xbox LIVE Indie Games, Microsoft XNA, C#
Description: Dive into this rhythm-based rail shooter and track down an artificial being born in an isolated network. As the music drives you and you will drive it. Feel the pulse as every action is represented through rhythm, visuals, and rumble feedback. Straddle the analog and digital worlds to prevent the artificial life-form from gaining control.
History: This started as an individual project to make a game similar to Rez, which is a rhythm-based rail shooter game. The game was developed as my undergraduate Honors Thesis at Western Michigan University over the course of Summer 2008, Fall 2008, and Spring 2009. After graduation, I spent most of the development time polishing and adding production value to the game. Although I’ve finished other projects (like the one listed below), this is the largest, most complex, and first project available for purchase. I’ve learned a lot about presentation, user experience, feedback to the user, and a lot of other things that don’t normally cross your mind when you think about making a game.
Videos:
Older gameplay trailer
Older tutorial trailer
First recorded footage
Screenshots:
Old version: